@startuml
sprite $bars_progress [48x48/16] {
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00AFFFFFFFFFFFFFFF9000000000000000000000CFFFFA00
00AFFFFFFFFFFFFFFF9000000000000000000000CFFFFA00
00AFFFFFFFFFFFFFFFB555555555555555555555DFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
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}


!define FA6_BARS_PROGRESS(_alias) ENTITY(rectangle,black,bars_progress,_alias,FA6 BARS_PROGRESS)
!define FA6_BARS_PROGRESS(_alias, _label) ENTITY(rectangle,black,bars_progress,_label, _alias,FA6 BARS_PROGRESS)
!define FA6_BARS_PROGRESS(_alias, _label, _shape) ENTITY(_shape,black,bars_progress,_label, _alias,FA6 BARS_PROGRESS)
!define FA6_BARS_PROGRESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,bars_progress,_label, _alias,FA6 BARS_PROGRESS)
skinparam folderBackgroundColor<<FA6 BARS_PROGRESS>> White
@enduml